Creating award winning e-learning content
What does it actually take to create high quality content? Arne Benoist takes us on the journey of it’s creation.
What does it actually take to create high quality content? Arne Benoist takes us on the journey of it’s creation.
Having determined that better E-learining content can only happen by starting at the roots, we look at what we should expect from this next generation of e-learning creators. Bianca Ruby founder, CEO of oppidia and author discusses her insight and vision on the where the evolution of e-learning creators is headed.
In our first ever double header podcast with Shae Wissel, mulit-talent and CEO of Deardyslexic, and Malte Arends, resident blended learning guru, we explore how learing disabilities can be positively impacted by digitalization.
Shae`s recommendation within this episode:
Maltes recommendation within this episode:
How is digitalization of Child and Adult Education taking place? What is the current situation and what does the future hold? These and more questions will be discussed between Hester and Kenny.
Driven by her deep desire to shape the future of Education along her experience of helping open two 42 Campuses make Hester the perfect discussion partner.
Hester`s article recommendation within this episode:
· New education as critical infrastructure to create jobs in a post-Covid, digital world
· Life-ready learning in a classroom size of 1
A podcast discussing the use of Learning Analytics and how these can help business make their training more effective
With his extensive experience in guiding the technical vision of companies, Wolfram Jost, Board Member and CTO of imc AG helps us to understand what impact Learing Analytics has in asking the critical questions surrounding L & D within businesses.
A podcast to help you open your mind to critically approach
the implementation of a Learning Management System (LMS).
With his extensive experience in guiding companies through
their digital transformation, David Patterson, director Learning Light, helps
us to identify how companies can select the right LMS for their e-learning
needs.
David`s book recommendation within this episode:
https://amzn.to/35uUUnV
Having covered methodology and the technology behind learning we now combine both in our podcast on Learing Culture vs. Learning Analytics. Bringing more than 15 years of experience in the field and hosting his own podcasts, David James give us his take on what he calls “the flawed equation”.
With part one and two of our podcast going through a progression from “How to make e-learning entertaining” and the second podcast looking into “Gamification” as a methodology we now turn to technology in the form of Virtual and Augmented Reality (VR/AR). Joining the podcast will be the VR hero and CEO of Hololux (https://hololux.de/) Christian Glessner. Christian is leading the charge into the applications of VR and AR together with prominent industry leaders. Christian impart his vision and understanding of what he considers to be then “next level of communication”.
You can also watch the podcast recording in Virtual...
Following up on the first “E-Learning Brunch” podcast and “How to make e-learning entertaining” host Kenny turns to “Gamification”. Guest and Gamification Hero Roman Rackwitz takes us on deep dive in the Gamification sea of knowledge. Roman has already established himself as one of the goto personalities in Gamification and provides Kenny with a completely new and engrossing vision of gamification (Hint: That is why the episode exploded to 60 min instead of the usual 30 min)
Cartoons in Learning
In the first episode “E-Learning Brunch”, host Kenny will find out how to make e-learning entertaining. Therefore, he talks with Olaf Encke, founder of Inkarnatoons (inkarnatoons.com). Inkarnatoons is specialized in illustrations, animations, and cartoons for different media. Kenny already has worked with Olaf during different e-learning projects. Olaf explains the difference between illustrations, animations, and cartoons. He points out the advantages of these formats compared to real characters and gives some tips for the use of illustrations and animations in learning.